William Greateagle

Chief William Greateagle of the Lakota Tribe is the Order of the Bat's Lord-Knight of the American Great Plains.

Born on a Lakota Sioux Reservation in South Dakota, William Greateagle was groomed from a very early age to become the next Chief of the Lakota Sioux. The tribe's greatest warriors and hunters taught him skills that have been passed down by the Sioux for centuries and the elder shaman taught him traditional medicine, which he excelled at. When Greateagle was of age, he joined the United States Armed Forces and served in the Army. After serving in the military for a few years he was relieved from duty and returned home to his duties as Chief of his people. It wasn't too long though before Greateagle realized that his people needed more than a leader, they needed a protector. So with his personal wealth and admiration for The Dark Knight, Greateagle created the mantle of Man-of-Bats and began a crusade to protect his people across the Great Plains of the United States. Initially The Dark Knight disapproved of Greateagle, he eventually accepted and even sponsored Man-of-Bats, giving him additional training and access to the weapons and gadgets created at Wayne Enterprises.

Abilities

 * Acrobatics
 * Demolitions
 * Disguise
 * Driving
 * Escapology
 * Interrogation
 * Intimidation
 * Martial Arts
 * Peak Human Condition
 * Agility
 * Durability
 * Speed
 * Stamina
 * Strength
 * Peak Human Intellect
 * Investigation
 * Multilingualism
 * Polymath
 * Tactical Analysis
 * Stealth
 * Tracking
 * Weaponry
 * Melee Weaponry
 * Ranged Weaponry

Weapons

 * Tomahawk


 * Batarangs: For ranged attacks and distractions, Greateagle carries a slew of Batarangs in a holster on his utility belt along with attachments for them to make them electromagnetic, explosive, or remote-operated.

Equipment

 * Utility Belt: Any knight of the Order of the Bat's most useful tool, the utility belt contains the right item for any situation. Known to be contained in the belt is the Batline launcher, caltrops, a cryptographic sequencer, an electromagnetic pulse gun, explosive gel, a first aid kit, lock picks, a re-breathing apparatus, sleep pellets, smoke pellets, sonic devastators, tracers, and a tranquilizing gun.